If you’ve been with us, you’ve seen Legion slowly changing and evolving into the product it is today. Our first major game is still in early development and has a ton of potential to change and evolve but ultimately offers key things we’ve always desired in an Online RPG.
While changing and in development, Legion: The Eternal War is high-fantasy set in a world torn apart by perpetual war. Two races fight constantly to eradicate each other after a rift in the world changed everything. We want to give players the opportunity to carve out a niche in this world, whether it’s leading a homegrown player-based army or chopping wood to sell at the market.
- High stakes PVP and combat focus
- Bases, hubs, castles, and systems to build your kingdom
- A dynamic map with our unique tug-of-war system
- Systems for roleplay, character development, and more than just combat
- An in-house economy that uses players to run the world
- Deep rich lore going back years and constantly asking the player to learn and soak up this universe
The world of Rhyfell was a peaceful land, Elves and Humans lived in relative harmony going about their daily lives and engaged in productive politics. This alliance between the two races quickly broken the day the heart of the world surged with energy forever creating a split in the world known as the Rift. The land quickly fell into chaos, blood stains the once rich soil as Humans and Elves alike scramble to protect what land and resources they had remaining in the wake of the Rift event. This is where your story begins.
Players will be immersed in a world where everything you do could have an impact on the war raging around you. There will be opportunities for you to get heavily involved in PvP conflicts in the form of roaming players belonging to the enemy faction, contesting the enemy faction for land and resources or simply defending what you have staked out as a home for your guild. However in a world full of conflict there is more to be done that engage in the front lines. Inner faction political quarrels, crafting, resource gathering and other various PvE activities will be offered in Legion all wrapped in an engaging, immersive story line for your selected faction.
Two factions declared war against each other centuries ago and now you will choose your place on how you fall into this chaos, we are taking Faction Vs Faction and enhancing the war by placing these factions a sensible distance away from each other in order to persuade the competitive force which will drive the PvP action we’ve been searching for from an MMO, players can expect to level up towards 40 until they are forced to participate in battle and start collecting Enemy Kill points.
The class system is defined based on the activities you partake in and the stat points which you choose, our progression system will track all your actions and level your character accordingly based on what you enjoy most, in addition to this your stat points will determine what you can equipment and how efficient you are at using the equipment.
Our combat mechanics are action based and dynamic, you will require skill, accuracy and critical thinking in order to overcome AI and enemy players, there will be many techniques to defeat players regardless of their level over yours.
Enemy creatures will have access to ranged attacks, melee combos, dodge system and even magical spells, the AI will be smart and innovative. AI will be applied to NPC’s, Creatures, Animals and even some of the environment.
Enemy Kill Points
A system which fuels the desire to kill, players will earn enemy kill points for each foe they lay waste too from the opposing alliance, these points will be saved and can be traded for valuable items and rewards.